Extends:
Modifiers:
Source code
SFDecos.SFMiteDisected%%
{
bDestroyable=True
Health=25
EffectWhenDestroyed=Class'UnrealShare.BloodBurst'
EffectWhenDamaged=Class'UnrealShare.BloodSpurt'
ChunksNumber=10
ChunkScale=0.300000
bStatic=False
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFMiteDisected'
CollisionRadius=20.000000
CollisionHeight=3.000000
}